As the suitors shoot at the targets, she chats with Fergus about each of them until Wee Dingwall wins by accident, striking a bulls-eye. When the competition begins, Merida sneaks her bow and arrows behind her throne. Elinor proclaims that only the firstborn of the great leaders may compete in the games which gives Merida an idea of how to get out of the marriage: she declares that she chooses archery for the Highland Games. A brawl breaks out, at which Elinor is disgusted and Merida is displeased. Elinor prepares Merida in a tight formal dress and they all gather in the Great Hall for the presentation of the suitors. Merida is determined she will not marry whoever wins the games.ĭays later, the Lords arrive in DunBroch. Moments later, Merida is seen in Angus's stall talking to Angus of what she would say to her mother about her wishes if she would listen. Merida still refuses to listen, but Elinor is adamant and tells Merida to go through with it even if she doesn't want it for the good of the kingdom. Not wanting any of this, Merida angrily storms out of the Great Hall to her bedroom.Īs she takes out her anger and frustration on her bedposts by striking with her sword, Elinor enters telling her the story of a beloved king who had divided his kingdom for each of his four sons to rule, but the eldest wanted to rule the entire land and so brought chaos and war, and his desire to follow his own path led to the downfall of the kingdom. Moments later, Elinor tells Merida that the three Lords are coming to present their suitors to compete for her hand in marriage. As she enters, Merida listens to Fergus telling her triplet brothers the story of his battle with Mor'du until she interrupts and tells them that their father lost his left leg in the battle, and Mor'du is waiting his chance of revenge. Merida returns home to join her family for dinner. She even climbs the Crone's Tooth and drinks from the Fire Falls in joy. She shoots arrows at targets she sets up in the forest and just explores. One day when there are no lessons, she goes riding on her horse Angus. Years later, Merida is a teenager that Queen Elinor is trying to make her into a proper princess of royalty despite Merida's objection. Suddenly, Mor'du attacks, and Elinor and Merida flee while Fergus stays behind to fight the demonic bear. Elinor tells her that the wisps lead you to your fate, but Fergus doesn't believe it. The Wisps lead her out of the forest and back to her parents. She accidentally shoots her 6th arrow into the forest and goes to retrieve it, but is distracted by a trail of Will O' the Wisps that appear before her. Fergus, her father, presents her with her own bow as a birthday present. Then she sees her father's bow on the table and asks him if she can shoot an arrow with it. Merida is first seen as a child playing hide-and-seek with her mother Queen Elinor on her sixth birthday. She must race against time to make right the result of her reckless behavior, her journey compelling her to look inside to discover the meaning of bravery and reveal her true fate. When Merida blatantly defies an ancient tradition, the consequences of her actions prove disastrous for the kingdom. As the daughter of the King and Queen, her life is weighted with responsibilities and expectations, causing her to yearn to preserve her freedom and independence. With a spirit as vibrant as her untamed hair, Merida also has a softness of heart, especially when it comes to her wee triplet brothers. She feels most at home in the outdoors honing her impressive athletic skills as an archer and swordfighter, and racing across the magnificent Highland countryside with her faithful horse, Angus. Passionate and fiery, Merida is a headstrong teenager of royal upbringing who is struggling to take control of her own destiny.
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